
The patches system in general is really not meant to be messed with while a game is running. I personally don't feel strongly about it for my own purposes, so I'll leave it at that. If they were to post about it in the forums and provide a log, assuming they held onto default settings (where Dev/verbose isn't enabled), their log wouldn't contain any indication they had ever made any attempt to load patches at any point, which may make it more difficult for other users to help troubleshoot.

Imagine if a newbie ran into problems related to enabling patches while their game was in the middle of running. I was just thinking that for general troubleshooting purposes, it may be useful to log the first time a given game's patches are enabled under all circumstances (not just when a game is launched or a save state is loaded). Cheats/Widescreen hacks that use patch=0 aren't currently getting loaded/applied when loading save states or toggling cheats while a game is running Is this a new issue with the recent commits? Before the details, please keep in mind that applied patches cannot be 'undone', because potentially a single patch could affect many more memory locations (because the game reads it and does different things to other memory locations based on it etc) and in general have a butterfly effect. You can enable a more verbose mode to always see when the patches are reloaded by enabling the Dev/verbose console source from the console menu.

Note that on first full boot you also don't get a message about loading bios patches (because it thinks it's the same as the previous crc - since it's empty), but they're still loaded. Regardless, this is only an issue with the messages being displayed or not, not with actual loading of the patches. I can confirm, and I see where it comes from, but will need to think how to handle it properly.
